
Kelbytraining: Adobe Photoshop CS4 Selections and Masks

Being able to make accurate selections is one of the most important skills in Photoshop and making those selections quickly and painlessly is equally important. Join Dave Cross as he covers all the key tools and techniques for selecting and masking.
Starting from the ground up, you'll learn:
The difference between selections and masks and why it's important to use both
How to use selection tools individually and together as a "selection toolkit"
Examples of which selection tool to use in different situations
Fine-tuning selections using Quick Mask and Refine Edges
How to use Channels to select challenging subjects such as hair
Making masks from selections and fine-tuning masks
You'll also see when it may not be necessary to make a selection at all, and follow along as Dave works through a couple of real-world examples. Making selections and masks are two skills that you'll use time and time again and the better you become, the easier everything can be in Photoshop

Kelbytraining: Adobe Photoshop CS4 Real World HDR

HDR is one of the hottest trends in digital photography right now and we're going to dive in head first in this DVD.
You'll find there are two styles of HDR:
1) The natural real-world style where HDR is used to help us re-create the entire range of shadows and highlights that we actually see.
2) The fantasy surreal style that has a very illustrative and grungy look. We'll cover both styles in this video and you'll see that creating either one is a breeze. We'll also cover tips for setting up and shooting HDR photos, as well as how to incorporate HDR into your photographic workflow so the whole process feels seamless. In the end, whatever your taste is, HDR can help you transform your images into amazing photos and this DVD will help you get there.

Lynda: 3ds Max 2010 New Features

3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.

Lynda: 3DS Max 9 Modeling

Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software’s vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.

Lynda - Texturing And Lighting In Discreet 3DS MAX 6

In Texturing and Lighting in Discreet 3ds max 6, George Maestri covers everything needed to texture, light, and render realistic scenes in 3ds max. The title steps you through designing materials, mapping textures, and lighting scenes as well as creating shaders, lights, and cameras for both Mental Ray and Max's Scanline renderer. Advanced topics include complex mapping, multi-pass rendering, caustics, and global illumination.

Lynda: 3ds Max 2009 Beyond the Basics

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!".
Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.

Lynda: 3ds Max 2009 Essential Training

As the most widely used 3D animation software in the world, 3ds Max is capable of creating stunning visual effects for a broad range of purposes. It can be used to create effects for everything from video games and feature films to architectural walkthroughs and mechanical designs. In 3ds Max 2009 Essential Training, instructor Steve Nelle provides a thorough introduction to the principles of 3D modeling, while also sharing practical techniques that experienced users can apply to their own workflows. Steve establishes the principles and best practices of the 3D production process, introduces the 3ds Max interface, and explores modeling in depth. He also demonstrates how to create and transform primitive objects, use specific modeling techniques, work at the sub-object level, and apply a variety of modifiers. Example files accompany the course.

Lynda: 3ds Max 2010 Lighting and Rendering with mental ray

3ds Max 2010 Lighting and Rendering with mental ray explores one of the most powerful toolsets for photorealistic 3D image visualization: the mental ray renderer in 3ds Max. Aaron F. Ross shows how to use mental ray's combination of materials, lighting, and rendering to achieve a variety of effects, from glossy surfaces to reflections and transparency. He provides an in-depth review of photometrics and the tools used to adjust lighting in 3ds Max, including brightness, intensity, and color temperature along with a wide variety of lighting scenarios. Aaron also devotes time to getting the most out of mental ray's powerful rendering engine and improving render efficiency. Exercise files are included with this course.

Lynda: Cinema 4D R11.5 Essential Training

Cinema 4D R11.5 Essential Training covers all the important steps to get up and running with this easy-to-use 3D application. Designer and author Ian Robinson covers the essentials of 3D design, including modeling, animation, and integration with other design tools. Ian explores how to build objects with Cinema 4D's basic primitives, and how to use light, shadow, and texture to give depth to a scene. He shows the proper use of the powerful animation tools, including MoGraph, to push 3D designs to the limit. Finally, Ian covers how to combine Cinema 4D with other applications like After Effects and Motion. Exercise files accompany this course.





2010/07/21 22:10 | by 

















